Fallout Skills

Skills represent your character’s abilities and determine how effectively they perform a wide range of actions, from combat and medical treatment to repairing equipment and persuading others. Each skill is rated from 0% to 200%, with starting values determined by your S.P.E.C.I.A.L. attributes. As your character gains levels, you can invest skill points to improve the abilities that best suit your playstyle.

Gameplay Notes:

  • Skills range from 0% to 200%.
  • Starting skill values are based on your character’s S.P.E.C.I.A.L. attributes.
  • Each time you gain a level, you receive skill points equal to 5 + (Intelligence × 2).
  • At character creation, you may Tag three skills.
  • Tagged skills improve at twice the normal rate when skill points are invested.

Skill Categories

Combat Skills

  • Small Guns
  • Big Guns
  • Energy Weapons
  • Unarmed
  • Melee Weapons
  • Throwing

Active Skills

  • First Aid
  • Doctor
  • Sneak
  • Lockpick
  • Steal
  • Traps
  • Science
  • Repair

Passive Skills

  • Speech
  • Barter
  • Gambling
  • Outdoorsman