Skills represent your character’s abilities and determine how effectively they perform a wide range of actions, from combat and medical treatment to repairing equipment and persuading others. Each skill is rated from 0% to 200%, with starting values determined by your S.P.E.C.I.A.L. attributes. As your character gains levels, you can invest skill points to improve the abilities that best suit your playstyle.
Gameplay Notes:
- Skills range from 0% to 200%.
- Starting skill values are based on your character’s S.P.E.C.I.A.L. attributes.
- Each time you gain a level, you receive skill points equal to 5 + (Intelligence × 2).
- At character creation, you may Tag three skills.
- Tagged skills improve at twice the normal rate when skill points are invested.
Skill Categories
Combat Skills
- Small Guns
- Big Guns
- Energy Weapons
- Unarmed
- Melee Weapons
- Throwing
Active Skills
- First Aid
- Doctor
- Sneak
- Lockpick
- Steal
- Traps
- Science
- Repair
Passive Skills
- Speech
- Barter
- Gambling
- Outdoorsman